Short Answer

Aniimo’s opening starter choice is a two-way pick: Helion or Lunara. You can only choose one because the early tutorial gives you a single first partner, not both starter Aniimo. Once you confirm the choice, you should treat it as locked for that save unless a future update or event clearly adds another route.

The important part is that Helion and Lunara are not two different story paths. They are two different early combat styles. Helion is the close-range, melee-focused starter. Lunara is the ranged, safer starter with more sustain-oriented play. Pick the one you actually want to control in your first hours.

Why Can You Only Choose One Starter?

Aniimo uses the starter scene to make you commit to one opening companion. The game presents Helion and Lunara together, but the choice is framed as selecting the Aniimo that will accompany you at the start.

That is why you only walk away with one. It is not a reward bundle, a two-creature unlock, or a menu where both can be claimed later from the same screen.

For players, the practical meaning is simple: choose based on how you want the early game to feel. Do not pick Helion expecting to immediately collect Lunara afterward, and do not pick Lunara expecting an instant Helion catch-up route.

Can You Get the Other Starter Later?

There is no reliable public route that guarantees the other starter after your opening pick. Some community pages disagree on this point, so the safest advice is to treat the unchosen starter as unavailable until you see a confirmed in-game method, official event, trading route, or patch note.

If a future update adds a repeatable way to get both Helion and Lunara, it should be handled as a separate acquisition method, not as part of the original starter choice.

Helion or Lunara?

Choose Helion if you like being close to the target, committing to melee attacks, and playing a more aggressive opening style.

Choose Lunara if you prefer ranged combat, keeping space between you and enemies, and a more forgiving first companion while learning Aniimo’s combat flow.

Do not overthink hidden stat advantages. The public starter comparisons agree that this choice is mainly about playstyle. If you are brand new, Lunara is usually the easier pick to learn with. If you enjoy close-range action combat, Helion is the more natural fit.

Should You Restart for the Other Starter?

Restart only if you are still very early and already know you picked the wrong combat style. If you have made meaningful progress, restarting just to chase the other starter is usually not worth it unless you specifically want that starter as your first companion.

If your concern is long-term team strength, keep progressing. Aniimo is built around collecting and building many Aniimo, so your starter matters most in the opening stretch.

FAQ

Can you get both starters in Aniimo?

At the opening choice, no. You choose either Helion or Lunara. A dependable later method for getting the skipped starter has not been confirmed in reliable public information, so do not plan your save around having both.

Can you change your starter?

Not after confirming the choice in the opening sequence. If you are still at the beginning and strongly prefer the other starter, restarting is the cleanest option.

Is the starter choice permanent?

For your current save, treat it as permanent. That could change if Aniimo adds a future event, trade, or other acquisition path, but the starting choice itself is one-and-done.

Should you restart for the other starter?

Only if you are early and dislike how your starter plays. Pick Lunara for safer ranged play, or Helion for close-range melee. Do not restart because of unconfirmed claims about secret rewards or hidden starter advantages.